Vidalist Confederacy

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Catcheism: We shall liberate.

The remnants of the old Vidalist Union formed in Eastern Eurasia and southern Oceania, the Confederated Vidalist Ergatocracies are heirs to the heritage of the Vidalist Union, a highly militaristic superstate which was the first nation on old Earth to run a successful space colonisation programme dating back to the late 70s, and consists of the descendents of the Vidalist survivors of the War of '84 who managed to make it into space, or remained in the relative safety of Bolivarist Oceania when the war broke out — and later "fellow travellers" from all corners of Earth seeking to keep the old traditions and spirit of Vidalism alive.

Today, almost 200 years into the future, the Vidalist Confederacy continues to survive and thrive on the Red Planet, where it has carved out several colonies throughout the Red Planet, where the rules of strict self-sufficiency and communal shareholdership of the resources of the land continue to be the status quo. The dream of Vidalism — of a single human race living in peace and harmony with one another free of predatory economic competition and the strictures of the sins and superstitions of Old Earth — however remains an unfulfilled vision, for most of Old Earth is fast coming under the tyranny of the Auroral Empire, even as the spectres of capitalism and Salviatism were not exorcised, but now haunt the very fringes of space. Needless to say, the workers of the Vidalist Confederacy must unite and strive together to keep the fires of the Revolution burning in order to form a better future for their children and the rest of humanity.

Faction bonuses

  • Does not create resource collection buildings — instead, all this work is taken over by the ubiquitous Pioneers, who are mobile and can be moved around.
  • Tool consumption for units is reduced.
  • Infantry don't suffer from Attrition, and generate resources whenever they destroy non-Infantry units.
  • Supply Dumps, Space Bases, and Citadels all produce more Wealth, but Freighters cannot be built.

Note: Vidalia cannot build the Bionics Lab.

Leaders

Settlements

  • Nueva Vidalgrad
  • Nueva Cordoba
  • El Liberador
  • Pitaluga
  • Almeida
  • Ramirez
  • Alvarez
  • Esponja
  • Las Dopicos
  • Nueva Vidalopol
  • Puerto Alegre
  • Tankograd
  • Aluminiumsk
  • Userdiye
  • Vedor
  • Valparaiso
  • Yurko
  • Barranquilla
  • Kulov
  • Melentieva
  • Dragunov
  • Leonidapol
  • Brezhnevia
  • Montevideo
  • Cajamarca
  • Bolivia
  • Chiquitos
  • Managua
  • Lima
  • Buenos Aires
  • Tucachevsquia
  • Svobodia
  • Soyuzia
  • Caracas
  • Recife
  • Mendoza

CtW

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