Technologies

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As for technologies, your library (or archives) controls all major research, with upgrades and units and improvements reliant on the library. Like all 4X titles (Rise of Nations included) there are 6 tracks of technologies with 5 levels apiece: Politics, Astrodynamics, Microbiology, Cybernetics and Environmental Science. The sixth track, Occultism, is open only to G-SALV.

Unlike the 5, this one has 5 individually-named techs, each researched in succession after one another.

In all, there is a maximum of 30 technologies to research with each non-Occult track level contributing +10 to your Pop Cap. Combined with the maximum number of Citadels and Space Bases you can construct, a grand total of 400 is expected for your population:

Note however that the Occult track does not increase your Population Cap.

Politics[edit | edit source]

Knowing how much power to give to people and how much compliance to demand of them is the secret to successful empire-building. Politics helps to expand the number of Settlements you control. Each Citadel and Space Base is important for colonial development, geostrategic expansion and each level of politics expands the amount of influence exerted by each Settlement.

At the beginning of the game, you should always have the capacity to build one Space Base, and one Citadel. Subsequently each level of Politics increases the number of Space Bases you can run by 1, so if you have researched Level 2 (Colonial Reforms) you should be able to create 3 Space Bases and 1 Citadel. Upon researching Level 4 (Planetary Federalism) you will be able to create 1 more Citadel in addition to your first one, along with a grand total of FIVE Space Bases. In addition, it also opens up the number of trade routes that your faction can carry along with the number of Freighters.


RESEARCH LEVEL NAME GRANTS ACCESS TO COST UNLOCKS

1
Demographic Tracking

Demographics
Tracking

Numbers maketh the men.

  • +10 to Pop Cap
  • Space Base limit +1.
  • +100 Commerce Cap for all resources.

2
Colonial Reforms

Colonial
Reforms

New frontiers must demand new means of setting their boundaries.

  • +10 to Pop Cap
  • Space Base limit +1.
  • +100 Commerce Cap for all resources.

3
Metasocial Engineering

Metasocial
Engineering

It is not enough engineering the perfect individual. One must also create the perfect peer too.

  • +10 to Pop Cap
  • Space Base limit +1.
  • +100 Commerce Cap for all resources.

4
Planetary Federalism

Planetary
Federalism

All great leaders know how to delegate power, and who to trust with it.

  • +10 to Pop Cap
  • Space Base limit +1.
  • Citadel limit +1
  • +100 Commerce Cap for all resources.

5
Land Development

Astro-
Imperialism

There must be a single authority to create a single lasting peace.

  • +10 to Pop Cap
  • Space Base limit +1.
  • +100 Commerce Cap for all resources.

Astrodynamics[edit | edit source]

Tethering the power of the elements themselves to the will of mankind.

The application of ballistics and celestial mechanics to the practical problems concerning the motion of rockets and other spacecraft, astrodynamics has become all the more crucial ever since the Salviatian Staat first created the very first human colony in space on Luna Universalis.

Astrodynamics helps to allow the construction of advanced structures and weapons systems. And while it is one of the many technologies required to raise your overall Population Cap, its main use is in unlocking the many different structures and units at your disposal — particularly, naval and air units.


RESEARCH LEVEL NAME GRANTS ACCESS TO COST UNLOCKS

1
Next-Generation Propulsion Systems

Next-Generation
Propulsion
Systems

To know one's world is to know one's true self.

  • +10 to Pop Cap
  • Opens acess to Tech Level 2 air, mech

2
Advanced Orbital Mechanics

Advanced
Orbital
Mechanics

One must understand the music of the spheres in order to compose and present a stellar performance in harmony with the cosmos.

  • +10 to Pop Cap
  • Opens acess to Tech Level 2 air, mech

3
Zero-G Engineering

Zero-G
Engineering

Countless wonders and tricks can be achieved outside the harsh confines of planetary gravity.

  • +10 to Pop Cap
  • Opens acess to Tech Level 2 air, mech

4
Sub-Light Speed Propulsion

Sub-Light
Speed
Propulsion

Who possesses much silver may be happy; who possesses much barley may be glad; but he who has nothing at all may sleep. —Sumerian saying

  • +10 to Pop Cap
  • Opens acess to Tech Level 2 air, mech

5
Entrepot Trade

Metaquantum
Theories

"He shall be for an haven of ships; and his border shall be unto Sidon." —Genesis 49:13

  • +10 to Pop Cap
  • Opens acess to Tech Level 2 air, mech

Biology[edit | edit source]

What are organics if not a naturally occurring mechanism?

The field of Biology is the study of living organisms — which belies an ardent desire to manipulate and mould all life itself to one's whims.

Each level researched decreases the build speed and the research time of infantry units, up to a maximum of 33% at Level 5. Note however that the deductions are to the base values, and do not stack.


RESEARCH LEVEL NAME GRANTS ACCESS TO COST UNLOCKS

1
Advanced Genetics

Advanced
Genetics

To know one's world is to know one's true self.

  • +10 to Pop Cap
  • -10% build/train time for Infantry
  • -10% research/upgrade time for Infantry

2
Bionetics

Bionetics

Purity of form. Primacy of purpose.

  • +10 to Pop Cap
  • -15% build/train time for Infantry
  • -15% research/upgrade time for Infantry
  • Allows for the upgrading of Space Bases to allow for more Housing.

3
Nanobiotechnology

Zero-G
Nanobiotechnology

Bean counting is especially valuable in a world of feast and famine.

  • +10 to Pop Cap
  • -20% build/train time for Infantry
  • -20% research/upgrade time for Infantry

4
Longevity Science

Longevity
Science

Even Death must die, sooner or later.

  • +10 to Pop Cap
  • -25% build/train time for Infantry
  • -25% research/upgrade time for Infantry
  • Space Bases can be upgraded to maximum level, providing more Housing.

5
Xenoarchaeology

Xenoarchaeology

"He shall be for an haven of ships; and his border shall be unto Sidon." —Genesis 49:13

  • +10 to Pop Cap
  • -33% build/train time for Infantry
  • -33% research/upgrade time for Infantry

Cybernetics[edit | edit source]

"What is a machine if not an artificial life form?"

Commerce research will cost you Timber and Knowledge at the Library. When you complete Commerce research, your Commerce Cap goes up for all Resources you gather: Food, Timber, Metal, and Wealth. You can gather more of them only up to the Commerce Cap; surpass the cap and any excess is simply lost to you. Commerce research along with Civics research is also required to gain access to a variety of military units as well.

RESEARCH LEVEL NAME GRANTS ACCESS TO COST UNLOCKS

1
Miniaturisation

Miniaturisation

Who possesses much silver may be happy; who possesses much barley may be glad; but he who has nothing at all may sleep. —Sumerian saying

2
Artificial Intelligence

Artifical
Intelligence

To know one's world is to know one's true self.

  • Trade with allies and peaceful factions
  • Increased Caravan limit Caravan limit
  • Increased commerce cap for all resources

3
Improved Robotics

Improved
Robotics

"If more of us valued food and cheer and song above hoarded gold, it would be a merrier world."

—John Ronald Reuel Tolkien, The Hobbit

4
Quantum Computation

Quantum
Computation

Bean counting is especially valuable in a world of feast and famine.

  • Trade with allies and peaceful factions
  • Increased Caravan limit Caravan limit
  • Increased commerce cap for all resources

5
Electronic Sentience

Electronic
Sentience

"Can it think? can it feel? can it suffer pain?"

Environmental science[edit | edit source]

The study of the heavens can elicit new means to throw down the old gods and their limitations.

Space is actually a harsh place to be in. Beyond a planet's atmosphere, there is no air pressure which human life is heavily dependent on, and there is unmitigated life-threatening radiation from stars. For this reason, we need to research environmental science to create conditions conducive to life.

Environmental science is required in order to reduce the costs of building units and structures, and also allows you the ability to economically exploit your environment. Thus, it goes without saying that each level of research increases your commerce cap, allowing you to host a larger economy.


RESEARCH LEVEL NAME GRANTS ACCESS TO COST UNLOCKS

1
Life Support Systems

Life
Support
Systems

What is adaptation by any means if not a superior form of evolution?

2
Xenoecology

Xenoecology

Understanding the world outside, we discover our true selves.

3
Artificial Gravity

Artificial
Gravity

"Weight, torque, draught — what are they compared to what I can desire?"

4
Weather Control

Wealther
Control

Mastery of the elements begets mastery of the forces of mortal life itself. —Sumerian saying

5
Terraforming

Terraforming

There is simply no stone and no element that can withstand the forces of collectivised knowledge.

Vril Mastery[edit | edit source]

(1) Hyperborean Mysticism (unlocks with Thulian Legacy)
(2) Runic Power
(3) Way of Vril (access to Silver Spheres
(4) Necromantic Arts
(5) Mind over Matter (access to Reanimated Corpses)

...where the houses overflow with the greatest troves of treasure... —The Iliad

This reduces the research time for ALL Library techs, and also allows for the creation of new Buildings and ways to play with Influence and Energy.

RESEARCH LEVEL NAME GRANTS ACCESS TO COST UNLOCKS

1
Hyperborean Mysteries

Hyperborean
Mysteries

The experiences of one's forbears leave their mark on the very darkest corners of modern man's psyche.

  • Trade with allies and peaceful factions
  • Increased Caravan limit Caravan limit
  • Increased commerce cap for all resources

2
Commodity Money

Commodity Money

"If more of us valued food and cheer and song above hoarded gold, it would be a merrier world."

—John Ronald Reuel Tolkien, The Hobbit

3
Records and Tallies

Records and Tallies

Bean counting is especially valuable in a world of feast and famine.

  • Trade with allies and peaceful factions
  • Increased Caravan limit Caravan limit
  • Increased commerce cap for all resources

4
Warehousing

Warehousing

Who possesses much silver may be happy; who possesses much barley may be glad; but he who has nothing at all may sleep. —Sumerian saying

5
Land Development

Land
Development

You should not make a well in your field: people will cause damage on it for you. You should not place your house next to a public square: there is always a crowd there.Instructions of Shuruppak

6
Contractual Relations

Contractual Relations

Guard your promises well, lest you be compelled to break them later.

7
Entrepot Trade

Entrepot Trade

"He shall be for an haven of ships; and his border shall be unto Sidon." —Genesis 49:13