Units

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Land combat triangle[edit | edit source]

  • Infantry beat bions, but there are anti-infantry bions.
  • Bions beat heavy vehicles
  • Heavy vehicles beat infantry.

Special units[edit | edit source]

  • Civilians - runty units with a melee attack, incapable of doing anything but collecting research and tools from your buildings, and resources from the environment. Builds only supply dumps. Civilians can also be fed into Salviat VNL for a slow but steady trickle of metal!
  • Commander - your main unit - if it is taken in PvP, you lose the game. Abilities: heat ray (nasty melee attack), cloak, de-atomiser gun, construct extractor, solar farm, barracks, anchorage and armoury, and citadel
  • Supply vehicle. Created by garrisoning 5 civilians in a space base. The supply vehicle reduces your tools and energy supply whenever in hostile territory, and protects your vehicles and infantry from attrition. Only Commander units and supply cannot suffer attrition.
  • The Comrade - a mech unit that looks like a Commander, but does not have the Vidalist decal on it. Is a secondary command unit. Can be lost without losing the game.
  • construction KBOT: builds all structures a commander can, and can create defensive structures and assembly plant as well as academy, library and temple, and market
  • construction submarine: see above, also specialises in anti-naval defences, and market.
  • Construction vehicle: builds all structurs a construction KBOT can, including the foundry, transformer complex, and rearming deck
  • Construction plane: can build almost any building, but is the costliest unit. And also the fastest but most fragile.