Category:Game mechanics
Cities and urbanisationEdit[edit | edit source]
There are two ways to get cities:
- The first is to construct them using villagers. You need to have researched a prerequisite number of technologies to get there. For all games except Rise of Kings 2 it may be dependent on Civics research.
- The second is to upgrade a pre-existing supply camp - you need adequate research to do this.
Demographic growthEdit[edit | edit source]
Unlike other rts games, citizens are not created, but spawned by cities like in Age of Empires 3, with building functioning like houses.
- the number of buildings and military units is restricted by your technologies, researching more technologies increases the number of cities you can plonk down.
- Generally,
- Town: supports 2 villagers
- City: supports 2 additional villagers (4 total)
- Metropolis: supports another 4 villagers (8 total)
- And,
- All civic buildings except for library and university: supports 1 villager
- Senate: supports 4 villagers.
- Workhouse:
- supports 1 villager alone (workhouses must be built near metal seams, mountains, cliffs or forests),
- supports 1 extra villager if built in settlement (2 total)
- If upgraded to mine or woodcutter: supports 2 more (4 total).
Female villagers, known as "walkers" can be seen travelling between the market, university, houses of worship, foundry, granary, and sawmills and are only there for decorative purposes. They do not count towards the overally villager count, but can still be killed. If the building they were going to disappears, they will be automatically charged with going to the nearest tower or city, where they then disappear.
The number of buildings and upgrades you have purchased will determine the number of villagers that will spawn. Cities will continuously spawn villagers until this limit is hit, researching civics for Time of War: 1800 will speed up how quckly villagers will spawn.
Because villagers spawn fairly slowly, villagers are a time-based resource (can't be purchased) and must be protected at all costs.
- Build as many cities as you can to spawn villagers. The more cities you build, the more villagers you can receive.
- Researching Civics increases villager speed, in addition to increasing the amount of influence of your sphere.
- Green government technologies increase your villager growth (red ones in contrast )
WondersEdit[edit | edit source]
The statue of liberty should provide a bonus of +40 civilian pop cap.
What about military units?Edit[edit | edit source]
Military units have a separate population cap which is determined by the number of cities you hold. Generally,
- 1 city: 25 units
- 2 cities: 50 units
- 3 cities: 75 units
- 4 cities: 100 units
- 5 cities: 125 units
- 6 cities: 150 units
- 7 cities: 200 units
- 8 or more cities: 250 units
The number of cities you can establish is determined by the number of technologies you have researched. generally, you need to research 3 different technologies at the library to create 1 city.
To reach 400 units, you need the following:
- A faction cultural bonus. One faction provides roughly around 20% extra military and civilian pop cap once all other caps are considered. Another simply ensures that each city controlled supports up to +10 military pop, with a cap at 80.
- Obtain the peacock resource patch. This gives +20 military units and +20 villagers
- Research the red government technologies. Tier 1 and 2 provide 10 and 15 each, and Tier 3 provides a bonus of 25.
Resources[edit | edit source]
Resources consist primarily of energy and matter, with each faction possibly having some bonuses: for instance, ASTRO generates energy using BET satellites and facilities, while Salviatia generates metal through some ... *ahem* biochemical process.
Other resources to speak of are knowledge and tools, which are created through garrisoning workers in appropriate buildings. Civilians are special units trained from your central building, the citadel, and must be garrisoned in national academies for knowledge, or foundries to consume energy, knowledge and metal to create tools.
(1) Metal - your primary resource.
(2) Wealth - obtained from trading freighters
(3) Knowledge - important for research.
(4) Energy - required for laser weapons to operate.
(5) Tools - required for advanced production.
Technologies[edit | edit source]
Pages in category "Game mechanics"
The following 2 pages are in this category, out of 2 total.